Odyssey: Of Heroes & Monsters

Choose an Action and Risk Mana

After a Hero has taken their Move, the Hero declares what Action they want to do.  The Hero must choose an Action from the options for their Level.  A Level 2 Hero cannot use Level 1 or Level 3 Actions.  The exception to this is the Wizard: The Wizard is the only Hero who can choose to do an Action from a lower Level, but never a higher Level.

Most Actions cost Mana.  The Hero must risk Mana, which becomes the base number for the effectiveness of their Action.

    Hero Level            Mana Risk          Mana to Use
      1                                   1                              1
      1                                   2                              1d2 (flip a coin)
      1                                   3                              1 + 1d2
      2                                   4                              1 + 1d3 (Heroica™ die)
      3                                   5                              2 + 1d3

A Level One (1) Hero can choose to risk 1, 2 or 3 Mana each Turn.
A Level Two (2) Hero can choose to risk 1 to 4 Mana each Turn.
A Level Three (3) Hero can choose to risk 1 to 5 Mana each Turn.

Barbarian
Start:         27 Life         23 Mana
Detection: 6 (1:6)
Bonus:       +1 Life when Healed
Level  Action      Damage                      Range
1         Chop       Mana x2 vs. Life           1
1         Flail         Mana vs. Life           All Monsters at 1
2         Hack       Mana +3 vs. Life            1
2         Thrash   Mana +1 vs. Life      All Monsters at 1
3         Slash       Mana x3 vs. Life            1
3         Berzerk Mana +3 vs. Life       All Monsters at 1

Druid
Start:         25 Life         25 Mana
Detection: 5 or 6 (2:6)
Bonus:       +3 Life when Healed
Level  Action      Damage                      Range
1         Bandage   Mana x1 Heal Life         1
1         Thump     Mana +1 vs. Life            1
2         Heal          Mana x2 Heal Life         1
2         Thwack    Mana +2 vs. Life            1
3         Revive      Mana x3 Heal Life         4
3         Cudgel      Mana +3 vs. Life            1

Knight
Start:         29 Life         21 Mana
Detection: 6 (1:6)
Bonus:       +1 Life when Attacked
Level  Action      Damage                       Range
1         Stab        Mana x2 vs. Life               1
1         Block      Mana +1 vs. next Attack  1
2         Skewer  Mana +3 vs. Life                1
2         Knock    Mana +2 vs. next Attack  1
3         Impale  Mana x4 vs. Life                 1
3         Slam      Mana +4 vs. next Attack  1

Ranger
Start:         23 Life         27 Mana
Detection: 4, 5 or 6 (3:6)
Bonus:       +1 Life when Healed
Level  Action           Damage                      Range
1       Wood Arrow  Mana +3 vs. Life    4 in a Straight Line
1       Split Arrow    Mana vs. Life         All Monsters at 1
2       Stone Arrow Mana x2 vs. Life     5 in a Straight Line
2       Multi Arrow  Mana +1 vs. Life    All Monsters at 2
3       Metal Arrow Mana +5 vs. Life    5 in a Straight Line
3       Hail Arrows   Mana +2 vs. Life   All Monsters at 3

Rogue
Start:         22 Life         28 Mana
Detection: 2, 3, 4, 5 or 6 (5:6)
Bonus:       +1d3 Gold from Monsters or Chests
Level  Action      Damage                              Range
1         Jab           Mana +1 vs. Life                         1
1         Pilfer        Mana is Gold from Monster      1
2         Hook        Mana +3 vs. Life                         1
2         Loot         Mana is Gold from Monster       1
3         Backstab Mana x2 vs. Life                          1
3         Rob          Mana x2 is Gold from Monster  1

Wizard
Start:         21 Life       29 Mana
Detection: 3, 4, 5 or 6 (4:6)
Bonus:       +1d3 Mana from Potions
Level Action       Damage                                Range
1        Fireball     Mana +3 vs. Life                          4
1        Fog            Mana vs. next Attack                  3
1        Bandage   Mana x2 Heal Life                        2
2        Ice Blast   Mana +2 vs. Life & next Attack 2
2        Sleep     If Mana x3 > Life then Sleep          2
2        Energize   Mana x2 Heal Mana (not self)    2
3        Firestorm Mana x2 vs. Life All Monsters   3
3        Shatter     Mana x3 vs. Life                           2
3        Shield        Mana x3 vs. next Attack             1
The Wizard is special and able to use Lower Level Actions.
The Actions of the Wizard can curve around corners.

Giant Rats
Start: 8 Life
Bonus: Separate Attacks on each Hero
Action     Damage                Range
Bite         1d3 vs. Life               1

Giant Rat King
Start: 12 Life
Bonus: None
Action          Damage        Range
Bite        1d3 +3 vs. Life        1

Giant Bats
Start: 8 Life
Bonus: Separate Attacks on each Hero
Action           Damage          Range
Bite            1d3 vs. Life          1

Giant Spider
Start: 8 Life
Bonus: None
Action            Damage          Range
Bite          1d3 +2 vs. Life        1

Giant Spider Queen
Start: 16 Life
Bonus: Separate Attacks on each Hero
Action          Damage           Range
Bite        1d3 x3 vs. Life        1

Goblin Warrior
Start: 16 Life
Bonus: None
Action          Damage         Range
Clunk     1d3 +2 vs. Life       1

Werewolf
Start: 24 Life
Bonus: +2 Life on its Turn (up to Maximum)
Action         Damage           Range
Fangs       1d3 vs. Life           1

Goblin Guardian
Start: 32 Life
Bonus: None
Action           Damage           Range
Whack     1d3 +5 vs. Life         1

Goblin General
Start: 32 Life
Bonus: +3 Life vs. First Attack each Round of Turns
Action          Damage         Range
Smite     1d3 x4 vs. Life        1

Dark Druid
Start: 32 Life
Bonus: +3 Life on its Turn (up to Maximum)
Action            Damage               Range
Malice     1d3 +5 vs. Life     All Heros up to 2

Golem Guardian
Start: 32 Life
Bonus: +1 Life vs. each Attack
Action           Damage          Range
Crunch     1d3 x3 vs. Life       1

Goblin King
Start: 48 Life
Bonus: +4 Life vs. First Attack each Round of Turns
Action           Damage         Range
Smite       1d3 x4 vs. Life      1

Golem Lord
Start: 48 Life
Bonus: +2 Life vs. each Attack
Action            Damage          Range
Crush      1d3 x4 vs. Life         1

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